using System.Collections;
using System.Collections.Generic;
using UnityEngine;


namespace YouYouFramework
{
	/// <summary>
	/// 对象池实体
	/// </summary>
	[System.Serializable]
	public class GameObjectPoolEntity
	{
		[Header("跨场景不销毁")]
		public bool IsGlobal;

		/// <summary>
		/// 对象池编号
		/// </summary>
		public byte PoolId;

		/// <summary>
		/// 对象池名字
		/// </summary>
		public string PoolName;

		/// <summary>
		/// 对应的游戏物体对象池
		/// </summary>
		[HideInInspector]
		public SpawnPool Pool;

	}
}